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Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.
godot-combat-system is an agent skill entry in ChatHome Skills, sourced from GitHub Skill Search and scored 58/100. ## NEVER Do - **NEVER use direct damage references (`target.health -= 10`)** — Bypass armor, resistances, and i-frames. Always `DamageData` + `HealthComponent.t. As an agent skill, it packages a reusable instruction set that AI coding agents such as Codex and Claude Code can load to perform this task without hand-written glue code. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding godot-combat-system to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
codex skill install DecioLuvier/ShatterlessReview the upstream source before running this command.
Scan coverage: Install metadata and the indexed document body.
Automated signals from install metadata and a bounded skill body — not a full code security audit and not a recursive source or dependency review.
## NEVER Do - **NEVER use direct damage references (`target.health -= 10`)** — Bypass armor, resistances, and i-frames. Always `DamageData` + `HealthComponent.take_damage`. - **NEV