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30 MCP tools to drive the Godot Editor from any MCP-compatible AI agent — scenes, nodes, debugging, and screenshots, in both Editor and Play mode. OpenClaw gateway included for remote and chat access.
openclaw-godot-plugin is an MCP server entry in ChatHome Skills, sourced from GitHub MCP Search and scored 49/100. 30 MCP tools to drive the Godot Editor from any MCP-compatible AI agent — scenes, nodes, debugging, and screenshots, in both Editor and Play mode. OpenClaw gate. As a Model Context Protocol server, it exposes tools that MCP-compatible LLM clients such as Claude, Cursor, and Copilot can call directly, extending an agent's reach beyond its built-in capabilities. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding openclaw-godot-plugin to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
git clone https://github.com/TomLeeLive/openclaw-godot-plugin.gitReview the upstream source before running this command.
Scan coverage: Install metadata and repository README.
Automated signals from install metadata and a bounded skill body — not a full code security audit and not a recursive source or dependency review.
{
"fullName": "TomLeeLive/openclaw-godot-plugin"
}30 MCP tools to drive the Godot Editor from any MCP-compatible AI agent — scenes, nodes, debugging, and screenshots, in both Editor and Play mode. OpenClaw gateway included for remote and chat access.