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A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via Remote Control API. Built with TypeScript and designed for game development automation.
Unreal Engine is an MCP server entry in ChatHome Skills, sourced from Docker MCP Registry and scored 100/100. As a Model Context Protocol server, it exposes tools that MCP-compatible LLM clients such as Claude, Cursor, and Copilot can call directly, extending an agent's reach beyond its built-in capabilities. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding Unreal Engine to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
docker run -i --rm mcp/unreal-engine-mcp-serverReview the upstream source before running this command.
{
"raw": "name: unreal-engine-mcp-server\nimage: mcp/unreal-engine-mcp-server\ntype: server\nmeta:\n category: games\n tags:\n - games\n - unreal-engine\n - game-development\n - automation\n - editor\nabout:\n title: Unreal Engine\n description: A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via Remote Control API. Built with TypeScript and designed for game development automation.\n icon: https://raw.githubusercontent.com/ChiR24/Unreal_mcp/main/Public/icon.png\nsource:\n project: https://github.com/ChiR24/Unreal_mcp\n commit: 8645bb8330b3b9ecbec78428d2621e4ddf274340\nconfig:\n description: Configure the connection to Unreal Engine Remote Control API\n env:\n - name: UE_HOST\n value: \"{{unreal-engine-mcp-server.ue_host}}\"\n - name: UE_RC_HTTP_PORT\n value: \"{{unreal-engine-mcp-server.ue_rc_http_port}}\"\n - name: UE_RC_WS_PORT\n value: \"{{unreal-engine-mcp-server.ue_rc_ws_port}}\"\n - name: LOG_LEVEL\n value: \"{{unreal-engine-mcp-server.log_level}}\"\n parameters:\n type: object\n properties:\n ue_host:\n type: string\n default: \"host.docker.internal\"\n description: \"Unreal Engine host address. Use: host.docker.internal for local UE on Windows/Mac Docker, 127.0.0.1 for Linux without Docker, or actual IP address (e.g., 192.168.1.100) for remote UE\"\n ue_rc_http_port:\n type: string\n default: \"30010\"\n description: \"Remote Control HTTP port\"\n ue_rc_ws_port:\n type: string\n default: \"30020\"\n description: \"Remote Control WebSocket port\"\n log_level:\n type: string\n default: \"info\"\n description: \"Logging level\"\n enum:\n - \"debug\"\n - \"info\"\n - \"warn\"\n - \"error\"\n required:\n - ue_host\n - ue_rc_http_port\n - ue_rc_ws_port\n",
"path": "servers/unreal-engine-mcp-server/server.yaml"
}