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EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.
io.github.ChiR24/unreal-engine-mcp is an MCP server entry in ChatHome Skills, sourced from Official MCP Registry and scored 78/100. As a Model Context Protocol server, it exposes tools that MCP-compatible LLM clients such as Claude, Cursor, and Copilot can call directly, extending an agent's reach beyond its built-in capabilities. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding io.github.ChiR24/unreal-engine-mcp to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
npx -y unreal-engine-mcp-server@0.6.0-beta-fReview the upstream source before running this command.
{
"_meta": {
"io.modelcontextprotocol.registry/official": {
"status": "active",
"isLatest": true,
"updatedAt": "2026-10-16T15:25:13.582132Z",
"publishedAt": "2026-10-16T15:25:13.582132Z",
"statusChangedAt": "2026-10-16T15:25:13.582132Z"
}
},
"server": {
"name": "io.github.ChiR24/unreal-engine-mcp",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"version": "0.6.0-beta-f",
"packages": [
{
"version": "0.6.0-beta-f",
"transport": {
"type": "stdio"
},
"identifier": "unreal-engine-mcp-server",
"registryType": "npm",
"registryBaseUrl": "https://registry.npmjs.org",
"environmentVariables": [
{
"name": "UE_PROJECT_PATH",
"format": "filepath",
"isRequired": true,
"description": "Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings.",
"placeholder": "C:/Users/YourName/Documents/Unreal Projects/MyGame"
},
{
"name": "MCP_AUTOMATION_CAPABILITY_TOKEN",
"isSecret": true,
"description": "Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN."
},
{
"name": "MCP_AUTOMATION_PORT",
"format": "number",
"description": "Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090.",
"placeholder": "8090"
},
{
"name": "MCP_AUTOMATION_HOST",
"default": "127.0.0.1",
"description": "Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings."
},
{
"name": "MCP_AUTOMATION_ALLOW_NON_LOOPBACK",
"format": "boolean",
"default": "false",
"description": "SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network."
},
{
"name": "MCP_AUTOMATION_USE_TLS",
"format": "boolean",
"default": "false",
"description": "Connect with wss:// instead of ws://."
},
{
"name": "MCP_ADDITIONAL_PATH_PREFIXES",
"description": "Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/"
},
{
"name": "MCP_CONNECTION_TIMEOUT_MS",
"format": "number",
"default": "5000",
"description": "How long to wait for the editor connection, in milliseconds."
},
{
"name": "MCP_REQUEST_TIMEOUT_MS",
"format": "number",
"description": "Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost."
},
{
"name": "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE",
"format": "number",
"default": "600",
"description": "Inbound messages per minute from the editor before the server disconnects."
},
{
"name": "LOG_LEVEL",
"choices": [
"debug",
"info",
"warn",
"error"
],
"default": "info",
"description": "Log level. Logs go to stderr."
}
]
}
],
"repository": {
"url": "https://github.com/ChiR24/Unreal_mcp.git",
"source": "github"
},
"description": "EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more."
}
}