加载中…
EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.
io.github.ChiR24/unreal-engine-mcp 是 ChatHome Skills 收录的 MCP 条目,来源为 Official MCP Registry,质量分 78/100。 作为 Model Context Protocol 服务器,它向 Claude、Cursor、Copilot 等兼容 MCP 的 LLM 客户端暴露可直接调用的工具,让 agent 的能力超出模型内置范围。 该条目由 ChatHome Skills 的每日抓取从官方 registry 和 GitHub 发现查询中收录,每次运行都会重新核验仓库事实、新鲜度信号和安装元数据。 质量分综合了官方 registry 收录情况、可用安装命令、许可证完整性、仓库活跃度和 GitHub star 趋势,完整算法说明见来源页。安装命令已列于上方,可直接复制使用。 在将 io.github.ChiR24/unreal-engine-mcp 加入生产 agent 工作流前,请核对上方的最近更新日期和仓库状态——下方事实快照是最近一次抓取的时点值。
npx -y unreal-engine-mcp-server@0.6.0-beta-f运行此命令前,请先核对上游源码。
{
"_meta": {
"io.modelcontextprotocol.registry/official": {
"status": "active",
"isLatest": true,
"updatedAt": "2026-10-16T15:25:13.582132Z",
"publishedAt": "2026-10-16T15:25:13.582132Z",
"statusChangedAt": "2026-10-16T15:25:13.582132Z"
}
},
"server": {
"name": "io.github.ChiR24/unreal-engine-mcp",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"version": "0.6.0-beta-f",
"packages": [
{
"version": "0.6.0-beta-f",
"transport": {
"type": "stdio"
},
"identifier": "unreal-engine-mcp-server",
"registryType": "npm",
"registryBaseUrl": "https://registry.npmjs.org",
"environmentVariables": [
{
"name": "UE_PROJECT_PATH",
"format": "filepath",
"isRequired": true,
"description": "Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings.",
"placeholder": "C:/Users/YourName/Documents/Unreal Projects/MyGame"
},
{
"name": "MCP_AUTOMATION_CAPABILITY_TOKEN",
"isSecret": true,
"description": "Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN."
},
{
"name": "MCP_AUTOMATION_PORT",
"format": "number",
"description": "Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090.",
"placeholder": "8090"
},
{
"name": "MCP_AUTOMATION_HOST",
"default": "127.0.0.1",
"description": "Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings."
},
{
"name": "MCP_AUTOMATION_ALLOW_NON_LOOPBACK",
"format": "boolean",
"default": "false",
"description": "SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network."
},
{
"name": "MCP_AUTOMATION_USE_TLS",
"format": "boolean",
"default": "false",
"description": "Connect with wss:// instead of ws://."
},
{
"name": "MCP_ADDITIONAL_PATH_PREFIXES",
"description": "Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/"
},
{
"name": "MCP_CONNECTION_TIMEOUT_MS",
"format": "number",
"default": "5000",
"description": "How long to wait for the editor connection, in milliseconds."
},
{
"name": "MCP_REQUEST_TIMEOUT_MS",
"format": "number",
"description": "Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost."
},
{
"name": "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE",
"format": "number",
"default": "600",
"description": "Inbound messages per minute from the editor before the server disconnects."
},
{
"name": "LOG_LEVEL",
"choices": [
"debug",
"info",
"warn",
"error"
],
"default": "info",
"description": "Log level. Logs go to stderr."
}
]
}
],
"repository": {
"url": "https://github.com/ChiR24/Unreal_mcp.git",
"source": "github"
},
"description": "EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more."
}
}