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Godot's own view of your GDScript project: code, scenes, and the running game
GodotLens is an MCP server entry in ChatHome Skills, sourced from Official MCP Registry and scored 76/100. As a Model Context Protocol server, it exposes tools that MCP-compatible LLM clients such as Claude, Cursor, and Copilot can call directly, extending an agent's reach beyond its built-in capabilities. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding GodotLens to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
npx -y godotlens-mcp@1.2.0Review the upstream source before running this command.
{
"_meta": {
"io.modelcontextprotocol.registry/official": {
"status": "active",
"isLatest": true,
"updatedAt": "2026-10-17T20:56:01.546118Z",
"publishedAt": "2026-10-17T20:56:01.546118Z",
"statusChangedAt": "2026-10-17T20:56:01.546118Z"
}
},
"server": {
"name": "io.github.pzalutski-pixel/godotlens",
"title": "GodotLens",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"version": "1.2.0",
"packages": [
{
"version": "1.2.0",
"transport": {
"type": "stdio"
},
"identifier": "godotlens-mcp",
"runtimeHint": "npx",
"registryType": "npm",
"environmentVariables": [
{
"name": "GODOT_LSP_HOST",
"format": "string",
"default": "127.0.0.1",
"description": "Godot language server host"
},
{
"name": "GODOT_LSP_PORT",
"format": "number",
"default": "6005",
"description": "Godot language server port (the VS Code extension uses 6008)"
},
{
"name": "GODOT_DAP_HOST",
"format": "string",
"default": "127.0.0.1",
"description": "Godot debug adapter host"
},
{
"name": "GODOT_DAP_PORT",
"format": "number",
"default": "6006",
"description": "Godot debug adapter port, used by the debug_* tools"
},
{
"name": "GODOT_BIN",
"format": "string",
"description": "Godot executable, required by scene_*, project_config and runtime_*"
},
{
"name": "GODOT_PROJECT_ROOT",
"format": "string",
"description": "Project root; auto-detected by walking up for project.godot"
},
{
"name": "GODOT_LSP_TIMEOUT",
"format": "number",
"default": "15",
"description": "Seconds to wait for a single LSP response"
},
{
"name": "GODOT_DIAGNOSTICS_TIMEOUT",
"format": "number",
"default": "8",
"description": "Seconds to wait for diagnostics after a sync"
},
{
"name": "GODOT_VERSION",
"format": "string",
"description": "Override Godot capability detection"
},
{
"name": "GODOT_FIND_FILE_LIMIT",
"format": "number",
"default": "60",
"description": "Max files gdscript_find inspects across the project"
},
{
"name": "GODOT_RUNTIME_MAX_SESSIONS",
"format": "number",
"default": "4",
"description": "Max games runtime_run keeps running at once"
}
]
},
{
"version": "1.2.0",
"transport": {
"type": "stdio"
},
"identifier": "godotlens-mcp",
"runtimeHint": "uvx",
"registryType": "pypi",
"environmentVariables": [
{
"name": "GODOT_LSP_HOST",
"format": "string",
"default": "127.0.0.1",
"description": "Godot language server host"
},
{
"name": "GODOT_LSP_PORT",
"format": "number",
"default": "6005",
"description": "Godot language server port (the VS Code extension uses 6008)"
},
{
"name": "GODOT_DAP_HOST",
"format": "string",
"default": "127.0.0.1",
"description": "Godot debug adapter host"
},
{
"name": "GODOT_DAP_PORT",
"format": "number",
"default": "6006",
"description": "Godot debug adapter port, used by the debug_* tools"
},
{
"name": "GODOT_BIN",
"format": "string",
"description": "Godot executable, required by scene_*, project_config and runtime_*"
},
{
"name": "GODOT_PROJECT_ROOT",
"format": "string",
"description": "Project root; auto-detected by walking up for project.godot"
},
{
"name": "GODOT_LSP_TIMEOUT",
"format": "number",
"default": "15",
"description": "Seconds to wait for a single LSP response"
},
{
"name": "GODOT_DIAGNOSTICS_TIMEOUT",
"format": "number",
"default": "8",
"description": "Seconds to wait for diagnostics after a sync"
},
{
"name": "GODOT_VERSION",
"format": "string",
"description": "Override Godot capability detection"
},
{
"name": "GODOT_FIND_FILE_LIMIT",
"format": "number",
"default": "60",
"description": "Max files gdscript_find inspects across the project"
},
{
"name": "GODOT_RUNTIME_MAX_SESSIONS",
"format": "number",
"default": "4",
"description": "Max games runtime_run keeps running at once"
}
]
}
],
"repository": {
"url": "https://github.com/pzalutski-pixel/godotlens-mcp",
"source": "github"
},
"description": "Godot's own view of your GDScript project: code, scenes, and the running game"
}
}