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Godot's own view of your GDScript project: code, scenes, and the running game
GodotLens 是 ChatHome Skills 收录的 MCP 条目,来源为 Official MCP Registry,质量分 76/100。 作为 Model Context Protocol 服务器,它向 Claude、Cursor、Copilot 等兼容 MCP 的 LLM 客户端暴露可直接调用的工具,让 agent 的能力超出模型内置范围。 该条目由 ChatHome Skills 的每日抓取从官方 registry 和 GitHub 发现查询中收录,每次运行都会重新核验仓库事实、新鲜度信号和安装元数据。 质量分综合了官方 registry 收录情况、可用安装命令、许可证完整性、仓库活跃度和 GitHub star 趋势,完整算法说明见来源页。安装命令已列于上方,可直接复制使用。 在将 GodotLens 加入生产 agent 工作流前,请核对上方的最近更新日期和仓库状态——下方事实快照是最近一次抓取的时点值。
npx -y godotlens-mcp@1.2.0运行此命令前,请先核对上游源码。
{
"_meta": {
"io.modelcontextprotocol.registry/official": {
"status": "active",
"isLatest": true,
"updatedAt": "2026-10-17T20:56:01.546118Z",
"publishedAt": "2026-10-17T20:56:01.546118Z",
"statusChangedAt": "2026-10-17T20:56:01.546118Z"
}
},
"server": {
"name": "io.github.pzalutski-pixel/godotlens",
"title": "GodotLens",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"version": "1.2.0",
"packages": [
{
"version": "1.2.0",
"transport": {
"type": "stdio"
},
"identifier": "godotlens-mcp",
"runtimeHint": "npx",
"registryType": "npm",
"environmentVariables": [
{
"name": "GODOT_LSP_HOST",
"format": "string",
"default": "127.0.0.1",
"description": "Godot language server host"
},
{
"name": "GODOT_LSP_PORT",
"format": "number",
"default": "6005",
"description": "Godot language server port (the VS Code extension uses 6008)"
},
{
"name": "GODOT_DAP_HOST",
"format": "string",
"default": "127.0.0.1",
"description": "Godot debug adapter host"
},
{
"name": "GODOT_DAP_PORT",
"format": "number",
"default": "6006",
"description": "Godot debug adapter port, used by the debug_* tools"
},
{
"name": "GODOT_BIN",
"format": "string",
"description": "Godot executable, required by scene_*, project_config and runtime_*"
},
{
"name": "GODOT_PROJECT_ROOT",
"format": "string",
"description": "Project root; auto-detected by walking up for project.godot"
},
{
"name": "GODOT_LSP_TIMEOUT",
"format": "number",
"default": "15",
"description": "Seconds to wait for a single LSP response"
},
{
"name": "GODOT_DIAGNOSTICS_TIMEOUT",
"format": "number",
"default": "8",
"description": "Seconds to wait for diagnostics after a sync"
},
{
"name": "GODOT_VERSION",
"format": "string",
"description": "Override Godot capability detection"
},
{
"name": "GODOT_FIND_FILE_LIMIT",
"format": "number",
"default": "60",
"description": "Max files gdscript_find inspects across the project"
},
{
"name": "GODOT_RUNTIME_MAX_SESSIONS",
"format": "number",
"default": "4",
"description": "Max games runtime_run keeps running at once"
}
]
},
{
"version": "1.2.0",
"transport": {
"type": "stdio"
},
"identifier": "godotlens-mcp",
"runtimeHint": "uvx",
"registryType": "pypi",
"environmentVariables": [
{
"name": "GODOT_LSP_HOST",
"format": "string",
"default": "127.0.0.1",
"description": "Godot language server host"
},
{
"name": "GODOT_LSP_PORT",
"format": "number",
"default": "6005",
"description": "Godot language server port (the VS Code extension uses 6008)"
},
{
"name": "GODOT_DAP_HOST",
"format": "string",
"default": "127.0.0.1",
"description": "Godot debug adapter host"
},
{
"name": "GODOT_DAP_PORT",
"format": "number",
"default": "6006",
"description": "Godot debug adapter port, used by the debug_* tools"
},
{
"name": "GODOT_BIN",
"format": "string",
"description": "Godot executable, required by scene_*, project_config and runtime_*"
},
{
"name": "GODOT_PROJECT_ROOT",
"format": "string",
"description": "Project root; auto-detected by walking up for project.godot"
},
{
"name": "GODOT_LSP_TIMEOUT",
"format": "number",
"default": "15",
"description": "Seconds to wait for a single LSP response"
},
{
"name": "GODOT_DIAGNOSTICS_TIMEOUT",
"format": "number",
"default": "8",
"description": "Seconds to wait for diagnostics after a sync"
},
{
"name": "GODOT_VERSION",
"format": "string",
"description": "Override Godot capability detection"
},
{
"name": "GODOT_FIND_FILE_LIMIT",
"format": "number",
"default": "60",
"description": "Max files gdscript_find inspects across the project"
},
{
"name": "GODOT_RUNTIME_MAX_SESSIONS",
"format": "number",
"default": "4",
"description": "Max games runtime_run keeps running at once"
}
]
}
],
"repository": {
"url": "https://github.com/pzalutski-pixel/godotlens-mcp",
"source": "github"
},
"description": "Godot's own view of your GDScript project: code, scenes, and the running game"
}
}