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Unity Runtime MCP is an implementation of the Model Context Protocol (MCP) as a BepInEx 6 plugin for Unity IL2CPP games. It enables external AI agents to interact with the game runtime via reflection-based tools.
Unity-Runtime-MCP is an MCP server entry in ChatHome Skills, sourced from GitHub MCP Search and scored 45/100. Unity Runtime MCP is an implementation of the Model Context Protocol (MCP) as a BepInEx 6 plugin for Unity IL2CPP games. It enables external AI agents to intera. As a Model Context Protocol server, it exposes tools that MCP-compatible LLM clients such as Claude, Cursor, and Copilot can call directly, extending an agent's reach beyond its built-in capabilities. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding Unity-Runtime-MCP to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
git clone https://github.com/pokelege/Unity-Runtime-MCP.gitReview the upstream source before running this command.
Scan coverage: Install metadata and repository README.
Automated signals from install metadata and a bounded skill body — not a full code security audit and not a recursive source or dependency review.
{
"fullName": "pokelege/Unity-Runtime-MCP"
}Unity Runtime MCP is an implementation of the Model Context Protocol (MCP) as a BepInEx 6 plugin for Unity IL2CPP games. It enables external AI agents to interact with the game runtime via reflection-based tools.