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Plan, build, and review frame-data-driven fighting-game animations in Aseprite. Use for attacks, movement, reactions, and combat readability involving startup, active, recovery, hitbox, or hurtbox timing.
aseprite-fighting-game-animation is an agent skill entry in ChatHome Skills, sourced from GitHub Skill Search and scored 58/100. # Aseprite Fighting Game Animation Define gameplay timing and spatial intent before drawing: startup, active, recovery, displacement, cancel windows, hit stop,. As an agent skill, it packages a reusable instruction set that AI coding agents such as Codex and Claude Code can load to perform this task without hand-written glue code. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding aseprite-fighting-game-animation to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
codex skill install pony155/mcp-serversReview the upstream source before running this command.
Scan coverage: Install metadata and the indexed document body.
Automated signals from install metadata and a bounded skill body — not a full code security audit and not a recursive source or dependency review.
# Aseprite Fighting Game Animation Define gameplay timing and spatial intent before drawing: startup, active, recovery, displacement, cancel windows, hit stop, and loop/return stat