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Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.
assets-prefab-open is an agent skill entry in ChatHome Skills, sourced from GitHub Skill Search and scored 58/100. # Assets / Prefab / Open Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all in. As an agent skill, it packages a reusable instruction set that AI coding agents such as Codex and Claude Code can load to perform this task without hand-written glue code. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding assets-prefab-open to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
codex skill install PhamTheAn123/Demon-King-VS-Rambo-Frog-Hand_tracking-Review the upstream source before running this command.
Scan coverage: Install metadata and the indexed document body.
Automated signals from install metadata and a bounded skill body — not a full code security audit and not a recursive source or dependency review.
# Assets / Prefab / Open Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefa