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Write GLSL fragment shaders for procedural graphics. Topics: shapes (SDF), patterns, noise (Perlin/simplex/cellular), fBm, colors (HSB/RGB), matrices, gradients, animations. Use for generative art, textures, visual effects, WebGL, Three.js shaders.
shader is an agent skill entry in ChatHome Skills, sourced from GitHub Skill Search and scored 58/100. # GLSL Fragment Shaders Write GPU-accelerated fragment shaders for procedural graphics, textures, and visual effects. ## When to Use - Creating procedural textu. As an agent skill, it packages a reusable instruction set that AI coding agents such as Codex and Claude Code can load to perform this task without hand-written glue code. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding shader to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
codex skill install Thanh-apero/apero-kit-cliReview the upstream source before running this command.
Scan coverage: Install metadata and the indexed document body.
Automated signals from install metadata and a bounded skill body — not a full code security audit and not a recursive source or dependency review.
# GLSL Fragment Shaders Write GPU-accelerated fragment shaders for procedural graphics, textures, and visual effects. ## When to Use - Creating procedural textures (wood, marble, c