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Starts a mod plan from a recipe (new weapon, new vest, new craftable): fills in the classes, the vanilla parents, the files, a task per team with a done check and the /dayz-gate behavior checks, after checking every vanilla class, script symbol and fit against P:\. Writes output/<ModName>-plan/plan.md and behavior-checks.json for dayz-mod-architect to finish. Use at the start of a mod that is one of these common shapes.
dayz-recipe is an agent skill entry in ChatHome Skills, sourced from GitHub Skill Search and scored 58/100. <!-- skill-dir-note --> > **Path note:** `<skill-dir>` in commands below is the absolute path of this skill's folder. When the agent loads this skill the harnes. As an agent skill, it packages a reusable instruction set that AI coding agents such as Codex and Claude Code can load to perform this task without hand-written glue code. ChatHome Skills discovered this entry through its daily ingest of official registries and GitHub discovery queries, and re-verifies repository facts, freshness signals, and install metadata on every run. The quality score weighs official-registry presence, a working install command, license clarity, GitHub star trajectory, and repository freshness — the full formula is on the Sources page. The install command above is ready to copy. Review the last-pushed date and repository status before adding dayz-recipe to a production agent workflow; the snapshot facts below are point-in-time values from the most recent ingest.
codex skill install DayZ-n-Chill/Agentic-ZReview the upstream source before running this command.
Scan coverage: Install metadata and the indexed document body.
Automated signals from install metadata and a bounded skill body — not a full code security audit and not a recursive source or dependency review.
<!-- skill-dir-note --> > **Path note:** `<skill-dir>` in commands below is the absolute path of this skill's folder. When the agent loads this skill the harness exposes the skill'