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Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
Godot MCP 是 ChatHome Skills 收录的 MCP 条目,来源为 Official MCP Registry,质量分 78/100。 作为 Model Context Protocol 服务器,它向 Claude、Cursor、Copilot 等兼容 MCP 的 LLM 客户端暴露可直接调用的工具,让 agent 的能力超出模型内置范围。 该条目由 ChatHome Skills 的每日抓取从官方 registry 和 GitHub 发现查询中收录,每次运行都会重新核验仓库事实、新鲜度信号和安装元数据。 质量分综合了官方 registry 收录情况、可用安装命令、许可证完整性、仓库活跃度和 GitHub star 趋势,完整算法说明见来源页。安装命令已列于上方,可直接复制使用。 在将 Godot MCP 加入生产 agent 工作流前,请核对上方的最近更新日期和仓库状态——下方事实快照是最近一次抓取的时点值。
npx -y @shin2344234/godot-mcp@0.1.2运行此命令前,请先核对上游源码。
{
"_meta": {
"io.modelcontextprotocol.registry/official": {
"status": "active",
"isLatest": true,
"updatedAt": "2026-10-16T23:28:30.199978Z",
"publishedAt": "2026-10-16T23:28:30.199978Z",
"statusChangedAt": "2026-10-16T23:28:30.199978Z"
}
},
"server": {
"name": "io.github.shin2344234/godot-mcp",
"title": "Godot MCP",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"version": "0.1.2",
"packages": [
{
"version": "0.1.2",
"transport": {
"type": "stdio"
},
"identifier": "@shin2344234/godot-mcp",
"runtimeHint": "npx",
"registryType": "npm",
"registryBaseUrl": "https://registry.npmjs.org",
"environmentVariables": [
{
"name": "GODOT_PROJECT_PATH",
"format": "filepath",
"description": "Folder of the Godot project (the one containing project.godot). Defaults to the folder the client starts the server in, so set it whenever that is not your project (e.g. in desktop apps).",
"placeholder": "/path/to/my_game"
},
{
"name": "GODOT_PATH",
"format": "filepath",
"description": "Full path of the Godot 4.x executable (GODOT_BIN is accepted too). If unset, the server looks for godot, godot4 or Godot_v4* on PATH. On Windows use the main Godot exe, not the _console.exe launcher.",
"placeholder": "/usr/local/bin/godot"
},
{
"name": "GODOT_MCP_MODE",
"format": "string",
"choices": [
"full",
"compact"
],
"default": "full",
"description": "How tools are exposed: 'full' lists every enabled operation as its own tool (best for clients with tool search); 'compact' lists only core tools plus router tools that reach the rest."
},
{
"name": "GODOT_MCP_TOOLSETS",
"format": "string",
"description": "Comma-separated tool groups to enable, or 'all' (default). Groups: core, files, scene, node, script, run, editor, signal, resource, visual, anim, world, audio, project, import, export, code, docs, game, debug, test. 'core' is always on.",
"placeholder": "core,files,scene,node,script,run"
},
{
"name": "GODOT_MCP_READ_ONLY",
"format": "boolean",
"default": "false",
"description": "Set to true to hide every tool that changes something (inspection only)."
},
{
"name": "GODOT_MCP_ALLOW_EVAL",
"format": "boolean",
"default": "false",
"description": "Set to true to let godot_game_eval run GDScript inside the running game. Off by default: evaluated code can do anything the game can (files, OS calls)."
},
{
"name": "GODOT_MCP_CONFIRM",
"format": "string",
"choices": [
"elicit",
"never"
],
"default": "elicit",
"description": "'elicit' asks the user (through the client's elicitation dialog, when supported) before irreversible operations; 'never' skips asking, for unattended runs where nobody can answer."
},
{
"name": "GODOT_MCP_LOG_LEVEL",
"format": "string",
"choices": [
"debug",
"info",
"warn",
"error"
],
"default": "info",
"description": "Verbosity of the server's stderr log (use 'debug' when filing a bug report)."
},
{
"name": "GODOT_MCP_HEADLESS_TIMEOUT_MS",
"format": "number",
"default": "120000",
"description": "Advanced: timeout for one headless Godot invocation, in milliseconds."
},
{
"name": "GODOT_MCP_BRIDGE_TIMEOUT_MS",
"format": "number",
"default": "30000",
"description": "Advanced: timeout for one request to the live editor bridge, in milliseconds."
},
{
"name": "GODOT_MCP_LSP_PORT",
"format": "number",
"description": "Advanced: port of the Godot editor's GDScript language server on 127.0.0.1. Defaults to the port the editor plugin reports, else 6005.",
"placeholder": "6005"
},
{
"name": "GODOT_MCP_LSP_TIMEOUT_MS",
"format": "number",
"default": "15000",
"description": "Advanced: timeout for one GDScript language server request, in milliseconds."
},
{
"name": "GODOT_MCP_LSP_IDLE_MS",
"format": "number",
"default": "600000",
"description": "Advanced: stop the private headless language server after this many milliseconds without code tool calls."
},
{
"name": "GODOT_MCP_CACHE_DIR",
"format": "filepath",
"description": "Advanced: folder for the server's cache (the Godot class docs index). Defaults to the per-user cache folder of the OS."
}
]
}
],
"repository": {
"id": "1419961425",
"url": "https://github.com/shin2344234/godot-mcp",
"source": "github",
"subfolder": "server"
},
"websiteUrl": "https://github.com/shin2344234/godot-mcp#readme",
"description": "Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless."
}
}